| Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Michael Harari
The Hatchery Team Liquid
191
|
Posted - 2012.08.09 13:53:00 -
[1] - Quote
Increased drone velocity is actually harmful, since it makes the drones overshoot.
Also for gods sake, fix ecm before you start buffing ecm ships. |

Michael Harari
The Hatchery Team Liquid
191
|
Posted - 2012.08.09 15:20:00 -
[2] - Quote
CCP Fozzie wrote:I'd rather make target painters good, but that's actually a fairly complex issue. (Doesn't make me any less interested in doing it, just means it might take some time)
Highslot painter go go go. |

Michael Harari
The Hatchery Team Liquid
191
|
Posted - 2012.08.09 15:27:00 -
[3] - Quote
One issue I have with this is that ewar range is already quite long, and a range bonus is not going to be particularly valuable.
What about giving them a secondary bonus to their "ally" ewar type.
ie, vigil and maulus would get damps and tps (with the maulus damp bonus being better than the vigil's, and the opposite for TPs), and the same for the crucifier and griffin. |

Michael Harari
The Hatchery Team Liquid
191
|
Posted - 2012.08.09 16:44:00 -
[4] - Quote
Bubanni wrote:CCP Fozzie wrote:Michael Harari wrote:Increased drone velocity is actually harmful, since it makes the drones overshoot.
Also for gods sake, fix ecm before you start buffing ecm ships. I've done a fair bit of testing with the 10% per level bonus and it's worked well so far. May get changed though with further testing. I also tried a 20% per level bonus for fun and it did break things in quite funny ways. As for the second part, I have plans.  :) heh you should try fitting the drone navigation modules then, specially on a carrier with 15 warriors out... they move so fast you can't even recall them to the ship again (they basicly just orbit you at very high speed then :DD!!!!)
They also overshoot frigates and lose out on tons of damage when they are that fast. |

Michael Harari
The Hatchery Team Liquid
215
|
Posted - 2012.08.14 13:21:00 -
[5] - Quote
What about removing the actually harmful speed bonus on the maulus' drones? 50% velocity means light drones will lose tons of damage to overshooting |

Michael Harari
The Hatchery Team Liquid
215
|
Posted - 2012.08.14 13:34:00 -
[6] - Quote
CCP Fozzie wrote:
I still really like the concept of a drone "sniper" and feel it would have good synergy with damps, but for now we'll have to shelve the idea.
Bandwidth bonus for sentries? |

Michael Harari
The Hatchery Team Liquid
217
|
Posted - 2012.08.14 14:05:00 -
[7] - Quote
Painters are actually pretty good. |

Michael Harari
The Hatchery Team Liquid
225
|
Posted - 2012.08.14 19:20:00 -
[8] - Quote
The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters |

Michael Harari
The Hatchery Team Liquid
229
|
Posted - 2012.08.15 04:32:00 -
[9] - Quote
Mechael wrote:Michael Harari wrote:The issue with TPs are particularly with rapiers huginns and lokis, webs reach out to the ranges you want to shoot (in general). Painters have half the power of webs (so they do very nice things for missiles and large guns), but in most situations if you have a dedicated minmatar ewar boat, webs are more useful in the range you want to fight.
Its not that they are weak, but its that they do the same things as webs (dps wise) and just have silly range. Introduce that highslot TP module, and I am sure everyone will be using painters Except they don't quite do the same thing as webs. The thing about reducing transversal velocity (webs) is that it gets reduced for both you and your opponent, giving you both an edge in dps (assuming you're both using turrets.) Target painters give you an accuracy boost /without/ also giving that boost to your opponent. They still could use a bit of a boost, though.
Thats only true if you are both orbiting each other and have identical tracking. In the case of say, a dual prop SFI webbed by a frigate, the SFI is going to be heating its ab away from the frigate in an attempt to drop transversal as much as possible, and the web is going to make this less effective. |

Michael Harari
The Hatchery Team Liquid
236
|
Posted - 2012.08.16 14:06:00 -
[10] - Quote
Sui'Djin wrote:Like many stated before: Target Painters suck, they suck hard for a frigate. Painters are the weakest e-war (if it can be called e-war at all), and it doesn't help this ship an a 1vs1, as the other e-war-frigates' bonuses do. Having its bonus this way poor Vigil wil rarely ever be used, as it only helps others. Minmatar's real e-war is webs, webs, webs! This is exactly what Vigils T2 variant, Hyena does. Why shouldn't the Vigil get a web bonus? If a web range bonus should interfere with the hyena's role maybe a web strenght bonus would be viable. or a moderate mix of both. It makes me sad thet CCP is so stubborn in this concern 
Web strength, are you for real? |
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